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Madden NFL 17 - Coaching Carousel

So there is a legacy issue that has been in EVERY CFM AND IT REALLY ANNOYS ME!! I've reported it every year and ask in the Dev section if it is ever going to be fixed... but sadly, it has not been fixed in CFM for Madden NFL 17.

When a coach is fired or retires in CFM, the owner has to hire a new coach. If the coach is a real life existing coach, when hired, they bring their playbooks and schemes and change all the player archetypes to their types. However, when a CPU generated Coach is hired, they bring their schemes and copy various coaches playbooks. They also move players immediately to suit their scheme (i.e. if changing from a 3-4 to 4-3 move the pass rush LB's to DE and 3-4 DE's to DT). 

 

What the new CPU coach doesn't do is change the player archetypes from the previous real coach! Therefore after moving the 3-4 LB to DE the archetype at DE is still a 3-4 Run-stuffer, therefore the Physical, Intangible and Size ratings are all wrong!

 

To counter this, I would advise turning Coach Firing to off. At Wildcard Weekend, if you believe a coach deserves to be fired (bad seasons etc) or retires anyway, create a new character of the coach you want firing and “Demand Release”. You can then either retire the coach un-hired or keep controlling the coach to choose your new destination. Another alternative is to create an owner, fire the coach and hire a new one for yourself, but as soon as you relinquish the owner, they will be locked out of use forever. 

 

To avoid this, if a new team hires a CPU coach that changes defensive scheme (and it bugs you), you can create a character for the new coach (change the players back to their original position) and demand release again (has to be before advancing from the Superbowl) and hope the owner hires a 2nd coach with the correct defensive scheme. Even if the team hasn't hired the 2nd coach before Free agency starts, they will still try and sign players according to the previous real coaches archetypes.

 

2rd Alternative is 32-team control of the coaches, then you can set whatever player archetypes you want and then turn autopilot on. 

 

If any of the Developers or Game Changers ever read this, can we please (one day at least) have this patched, it would be so awesome for CPU coaches to set full schemes as it breaks immersion otherwise.

 

UPDATE: This can be achieved at any point in CFM. If you don't like a new CPU coach or you want to fire a coach midseason for poor performance, create a new Coach for that team, instantly retire that created coach and the team will have fired the previous CPU coach and hired a new one out of the Available Coaches pool. If you don't like the new new CPU coach, create another Coach, rinse and repeat. Eventually the team will hire a new coach with a scheme you like/think fits or they will hire a Real Coach who was fired from another team.

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